![]() It will not be coming out on the Nintendo Switch, at least not yet. The game will be available on PS4 and PS5, as well as the Xbox One, Xbox Series X, and S, as well as on PC. Originally it was supposed to be out early in 2022 but was delayed and now those patient fans don’t have to wait much longer, as they can get the game on May 23rd. Well, the in-demand adventure is coming sooner rather than later. Trek’s next big game is the long-gestating Star Trek: Resurgence, designed along the lines of Telltale Games’ The Walking Dead, where it’s more of an interactive movie than an action-adventure game. Star Wars is producing some stellar video games recently, notably the Star Wars Jedi series, with the second in the series, Survivor, dropping on April 28. Yet, they’re falling behind in the eyes of many when it comes to other powerhouse franchises like Star Wars, at least when it comes to video games. They have countless new shows, a Paramount+ exclusive film in the works, a toy line that is just getting more and more bolstered, and a video game in the form of Star Trek: Prodigy’s Supernova. Star Trek has found itself in a hotbed of activity recently. The foundation for a great Star Trek narrative-driven game is here it just needs to narrow its focus as it blasts off into the final frontier.Star Trek: Resurgence has a release date! ![]() Star Trek: Resurgence is a definite labor of love, but it would have benefited from a more streamlined story rather than getting caught up in its own sense of melodrama and interpersonal intrigue. However, Resurgence spends too much time in the moments between its big set pieces, developing the complicated interpersonal dynamics among the Resolute crew, especially right out the gate. With its greater emphasis on character development and more cerebral storytelling, a game like Resurgence that emphasizes diplomatic solutions and the pressures of command over standard action is perfect for the genre. The voice cast does an admirable job in their respective roles, including the reasonable enough sound-alike for Leonard Nimoy's digitally recreated Spock, while the sound effects are spot-on Star Trek. Where the game's visuals really excel are in the sweeping cosmic vistas explored by the Resolute that Star Trek is known for, from dreamy nebulas to raging ion storms on the fringes of Federation space. Star Trek: Resurgence's technical presentation is on par with most Telltale titles, which is to say about a generation or two behind in terms of character design and animation. Less welcome is the game's tendency to employ quick-time events, which can throw off the pacing and take players out of the moment. There is a light combat mechanic with phasers and a mystery component as players scan environments with their tricorder, both of which are welcome gameplay additions. Virtually every conversation contains these dialog points while characters usually walk - not run - at a noticeably slower clip. While this mechanic is at its most engaging when characters have to make literal life-or-death decisions impacting the entire crew, these moments come in between more tedious sequences in the game. This affects how much the NPCs trust the player characters, which comes through as the Resolute faces a multitude of crises and critical decisions, the first of which surfaces before the starship even leaves the dock. Much of how the story unfolds is shaped by individual choices, primarily through dialog options made over the course of the game. With the development team and publisher made by plenty of former Telltale personnel, the same gameplay sensibilities are present in Resurgence right from the start.
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